Works
SCAD CoMotion 2026
SCAD CoMotion 2026 is a student-led motion design conference connecting students with industry professionals. As part of the branding team, I designed shots, created 2D and 3D motion assets, and animated key visuals.
Jo Malone
A 48-hour AI-assisted 3D project using fragrance as the theme, exploring how Omniverse, AI tools, and modular production workflows can support flexible luxury campaign visuals.
Kinetik Student Showcase
KINETIK 2025 is a student showcase celebrating motion design and animation. As design lead, I developed title cards, key visual elements, and 3D assets for the event identity. The main challenge was creating a cohesive visual system that could unify different projects while allowing each piece to feel distinct.
TYR Vehicle
This interdisciplinary vehicle concept combined industrial design, UI design, and motion-driven storytelling. I designed the in-vehicle interface and created 2D and 3D animations to demonstrate the user experience, key features, and overall vision of the vehicle.
Queer Eye Rebranding Package
This project is a reimagined motion identity for Queer Eye, built around the themes of personal growth, transformation, and self-expression. I led the visual development, translating these ideas into a cohesive system of art direction, motion principles, typography, color, and animated floral elements.
Things You Might Ask
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2D / 3D motion design
Title sequences and opening packages
Branding and identity animation
UI motion and screen design
Promotional videos and social content
3D product / environment visualization
Sound design for motion pieces
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Cinema 4D — 3D animation, modeling, scene building, and motion design
Redshift — rendering, lighting, materials, and final visual polish
After Effects — 2D animation, compositing, title design, and motion graphics
Premiere Pro — video editing, pacing, and sound-syncing
Photoshop — image editing, texture creation, moodboards, and visual development
Illustrator — vector design, layout, icons, and graphic assets
Figma — UI design, screen layouts, and interface motion planning
Procreate — illustration, sketching, and concept development
NVIDIA Omniverse / OpenUSD — modular 3D pipelines, asset exchange, and real-time scene development
ComfyUI / AI-assisted tools — image generation, visual exploration, and AI-assisted production workflows
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I started in illustration, so I care a lot about composition, image-making, and visual atmosphere.
I later moved into motion design, so now I also obsess over timing, rhythm, transitions, and why one frame feels better than another.
I enjoy balancing clean commercial design with emotion, drama, and a little unexpected weirdness.
I like work that feels polished, but not soulless.
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You can reach us anytime via my email: lunaliu.motion@gmail.com
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My hourly rate typically starts at $25–35/hr, depending on the project scope, timeline, and deliverables.
For smaller projects, I’m happy to discuss a fixed project rate.
For larger motion, 3D, or branding projects, I usually recommend a custom quote based on production needs.
Final pricing may vary depending on complexity, revision rounds, rendering time, and usage rights.
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Friendly, collaborative, and organized — with occasional over-excitement about a good visual reference.
I like asking questions early so the project does not become scary later.
I enjoy building visual directions together instead of just decorating an idea at the end.
I care about clear communication, beautiful results, and making the process feel human.